
Her detective work provides logical opportunities to integrate learning into games in a fun and unassuming way. How do you translate a Nancy Drew story into an engaging experience for players?Ĭathy: One of the great things about Nancy is that she’s a curious person. Turns out this drive to find alternative solutions is a perfect fit for game development. My earliest game experience, King’s Quest IV: The Perils of Rosella, cemented a lifelong gaming love of logic, puzzles, and looking for loopholes. Jeanne: I am lucky enough to have parents who encouraged learning and grew up surrounded by STEAM. Though animation was what lead me to games, I received the opportunity to assist in design and quickly realized design was a great match for me. The liberal arts background is actually an ideal match for design, as I need to pull from various subjects (such as language, math, science, theater or art) for any given game.


Interested in becoming an animator but wanting a broader education, I received my B.A. When did you become interested in developing and testing video games?Ĭathy: I discovered design in a roundabout way through computer graphics.

Jeanne and Cathy researching for Nancy Drew: Tomb of the Lost Queen.
